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the View  


There are three components to the view which can found in any image, captured or created:

  • field of view
  • angle of view
  • point of view

Alterations in each one of these views will change the experience and meaning of an image. Alterations of these various views also interact with one another to amplify or neutralize the impact of each. In other words, these views can be adjusted independently but have interdependent affect on the experience and meaning of an image.

Within sequences of individual images, whether time-based (film or video) or spatially-based (printed series in newspaper, magazine or on display) it is wise to mix these various views from one image to the next.

Field of View

The field of view is the amount of horizontal information found in an image. While human vision allows people to have a virtually limitless field of view, the frame of an image limits the abolute width of the horizontal space. However, it is possible to vary the amount of horizontal information within a specified frame through the use of various lenses, or manipulations, and the field of view within a frame has an impact on the affective and cognitive content of the image. Even when an image is created and the horizontal limits of a frame are variable viewers will have different experiences depending on the field of view.

We can divide field of view into four categories:

  • Narrow: Accomplished with a long lens in photography, anything above 80mm in 35mm photography; Objects on the z-axis in the narrow angle image appear to be closer to together than they are in reality and individual objects appear to be thinner than they are in reality. Narrow angle lens are used to capture distant objects and are used in portrait photography to give a wider person the benefit of the doubt;
  • Normal: Accomplished with a normal lens in photography; anything between 50 and 75mm in 35mm photography; Objects on the z-axis in the normal angle image are perceived to be at a "normal" distance from one another and individual objects appear a bit wider than they do in reality because they are viewed on a flat, 2-D, plane rather than in the 3-D of reality, "the camera adds ten pounds!"
  • Wide: Accomplished with a wide angle lens in photography, anything between 28 and 50mm in 35mm photography; Objects on the z-axis in the wide angle image appear to be farther apart than they are in reality and individual objects appear to wider than normal, but they are not yet distorted to a point of recognition. This would not be an optimal choice for a flattering portrait but it would allow a wider field of view of a building or landscape.
  • Extreme Wide: Also uses a wide angle lens but the attempt to contain an unnatural amount of horizontal information within a specified frame creates distortions of lines and space, accomplished with anything less than 28mm lens in 35mm photography; The affect here is an amplification of the attributes of the wide angle view with the additional feature that straight lines appear to be curved around the center of the image, for buildings this means otherwise straight sides are curved toward the top and bottom, horizon lines are curved into a sly smile, and already curved lines, such as those which can found on the human face, are amplified; the extreme form of the extreme wide angle lens is the fisheye lens which captures a circular image within a rectangular frame in the attempt to widen the available horizontal information.

Angle of View

This is the relative position of the viewer to the object being viewed. The viewer can appear to be anywhere on the sphere--360 degrees x 360 degrees x 360 degrees--which surrounds an object and this position will have an impact on the viewers understanding of the object.

It is important to remember that angles of view are all relative to the object(s) found within the frame. Some of the angles and their general meanings are:

  • Eye-Level---Looking a person straight in the face or looking straight into the mid-line of an object; this gives an impression of equality between the viewer and the viewed object
  • Looking Up---Looking up at a person or object from below the eye-line or mid-line of an object; this gives an impression of stature and magnitude to the object being viewed and diminishes the relative importance of the viewer
  • Looking Down---Looking down at a person or object from above the eye-line or mid-line; this diminishes the size or importance of the object and increases the relative importance or stature of the viewer.
  • Worm's Eye---This includes the various angles and images which can be captured from ground-level. The magnitude of this angle goes beyond simply looking up as everything in the world is a experienced uniquely from the perspective of the worm.
  • God's Eye---This includes the various angles and images which can be captured from the sky, a helicopter or a space craft. The magnitude of this angle goes beyond simply looking down as everything in the world is experienced uniquely from the perspective of God. In general the top of all objects can be seen from this angle of view.

Point of View

This is the relative perspective of the viewer to some animate object within or implied by the image. If an object is imbued with the ability to see--such as a human or animal, and perhaps something more mystical such as a rock or tree--then it can provide a relative perspective for the viewer.

At the most primitive level we can identify three points of view for an image:

  • First Person---the objects within the image are seen from the eyes and angle of the seeing entity implied or perceived to be a part of the world depicted in the frame;
  • Third Person---the entity which is within the frame is explicit, the viewer sees it along with the other objects in the image;
  • Third Person Frame---the entity which is within the frame is explicit, but the viewer is looking "over the shoulder" of the entity which is given as a frame within the frame of the image or can be seen in a more complete form with the viewer positioned behind the person of interest.